游戏王残局简化版

Annotation For single/简化版_31_010_6.lua
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Annotation For single/简化版_31_010_6.lua

Origin for each line in single/简化版_31_010_6.lua from check-in e8924dacc9:

e8924dacc9 2024-07-21  顽雨沉风: --[[message
e8924dacc9 2024-07-21  顽雨沉风: #MH-54
e8924dacc9 2024-07-21  顽雨沉风: ]]
e8924dacc9 2024-07-21  顽雨沉风: 
e8924dacc9 2024-07-21  顽雨沉风: Debug.SetAIName("QQ群181175613")
e8924dacc9 2024-07-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
e8924dacc9 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
e8924dacc9 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(1, 1000, 0, 0)
e8924dacc9 2024-07-21  顽雨沉风: 
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(47297616, 0, 0, k1, 2, k2)
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(47297616, 0, 0, k1, 3, k2)
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP)
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(74701381, 1, 1, k1, 1, k2)
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP)
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(19230408, 0, 0, k1, 0, k2)
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(63487632, 0, 0, k1, 0, k2)
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(63487632, 0, 0, k1, 0, k2)
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
e8924dacc9 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
e8924dacc9 2024-07-21  顽雨沉风: Debug.AddCard(19230408, 0, 0, k1, 0, k2)
e8924dacc9 2024-07-21  顽雨沉风: 
e8924dacc9 2024-07-21  顽雨沉风: Debug.ReloadFieldEnd("电子召唤爆破器")
e8924dacc9 2024-07-21  顽雨沉风: aux.BeginPuzzle(1)