游戏王残局简化版

Annotation For single/31.Cluster of Shark Offensive.lua
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Annotation For single/31.Cluster of Shark Offensive.lua

Origin for each line in single/31.Cluster of Shark Offensive.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:43
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,51100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache_1
e7f204fb3d 2023-06-29  顽雨沉风: local cache_2
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = true
e7f204fb3d 2023-06-29  顽雨沉风:     else
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = false
e7f204fb3d 2023-06-29  顽雨沉风:       end
e7f204fb3d 2023-06-29  顽雨沉风:     return cache_1
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["开局添加手卡"] = function(str_1)
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCountLimit(1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     return true
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1(effect_event
e7f204fb3d 2023-06-29  顽雨沉风:     , player_who_activate_the_effect)
e7f204fb3d 2023-06-29  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , Card.IsAbleToHand
e7f204fb3d 2023-06-29  顽雨沉风:        , player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , LOCATION_DECK
e7f204fb3d 2023-06-29  顽雨沉风:        , 0
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , nil)
e7f204fb3d 2023-06-29  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
e7f204fb3d 2023-06-29  顽雨沉风:       , nil
e7f204fb3d 2023-06-29  顽雨沉风:       , REASON_RULE)
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: