游戏王残局简化版

Annotation For single/3_24_AlphaKretin_魔偶甜点.lua
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Annotation For single/3_24_AlphaKretin_魔偶甜点.lua

Origin for each line in single/3_24_AlphaKretin_魔偶甜点.lua from check-in e75371edb7:

e75371edb7 2024-02-06  顽雨沉风: --[[message
e75371edb7 2024-02-06  顽雨沉风: How much havoc can 1 Brilliant Fusion cause?
e75371edb7 2024-02-06  顽雨沉风: ]]
e75371edb7 2024-02-06  顽雨沉风: Debug.SetAIName("AlphaKretin_08a_Brillliant")
e75371edb7 2024-02-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: Debug.SetPlayerInfo(0, 1000, 0, 0)
e75371edb7 2024-02-06  顽雨沉风: Debug.SetPlayerInfo(1, 6100, 0, 0)
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --AI's field.
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace
e75371edb7 2024-02-06  顽雨沉风: --AI's Extra Deck
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --AI’s GY
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --Player's Extra Deck
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --Player's Hand
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --Player's Field
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --Player's Main Deck
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
e75371edb7 2024-02-06  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --Player's GY
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: Debug.ReloadFieldEnd()
e75371edb7 2024-02-06  顽雨沉风: --Below makes it a one turn puzzle.
e75371edb7 2024-02-06  顽雨沉风: aux.BeginPuzzle()
e75371edb7 2024-02-06  顽雨沉风: 
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_DECK
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_SZONE
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_GRAVE
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_HAND
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_MZONE
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_EXTRA
e75371edb7 2024-02-06  顽雨沉风: --LOCATION_REMOVED
e75371edb7 2024-02-06  顽雨沉风: --POS_FACEDOWN
e75371edb7 2024-02-06  顽雨沉风: --POS_FACEDOWN_DEFENSE
e75371edb7 2024-02-06  顽雨沉风: --POS_FACEUP
e75371edb7 2024-02-06  顽雨沉风: --POS_FACEUP_DEFENSE
e75371edb7 2024-02-06  顽雨沉风: --POS_FACEUP_ATTACK
e75371edb7 2024-02-06  顽雨沉风: --Debug.PreEquip(e1,c1)
e75371edb7 2024-02-06  顽雨沉风: --Debug.PreSummon(c,type)
e75371edb7 2024-02-06  顽雨沉风: --Debug.AddCard()
e75371edb7 2024-02-06  顽雨沉风: --aux.BeginPuzzle()