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Annotation For superheavy samurai 2衍生-1.lua
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Annotation For superheavy samurai 2衍生-1.lua

Origin for each line in superheavy samurai 2衍生-1.lua from check-in b342293e3d:

b342293e3d 2023-04-25  顽雨沉风: --[[message
b342293e3d 2023-04-25  顽雨沉风: 卡数:6
b342293e3d 2023-04-25  顽雨沉风: 规则:新大师
b342293e3d 2023-04-25  顽雨沉风: ]]
b342293e3d 2023-04-25  顽雨沉风: --created by puzzle editor
b342293e3d 2023-04-25  顽雨沉风: Debug.SetAIName("z2001jx")
b342293e3d 2023-04-25  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
b342293e3d 2023-04-25  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
b342293e3d 2023-04-25  顽雨沉风: Debug.SetPlayerInfo(1,5800,0,0)
b342293e3d 2023-04-25  顽雨沉风: 
b342293e3d 2023-04-25  顽雨沉风: --自己的怪兽区
b342293e3d 2023-04-25  顽雨沉风: --对方的怪兽区
b342293e3d 2023-04-25  顽雨沉风: --自己的魔陷区
b342293e3d 2023-04-25  顽雨沉风: --对方的魔陷区
b342293e3d 2023-04-25  顽雨沉风: --自己的手卡
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
b342293e3d 2023-04-25  顽雨沉风: --对方的手卡
b342293e3d 2023-04-25  顽雨沉风: --自己的墓地
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
b342293e3d 2023-04-25  顽雨沉风: --对方的墓地
b342293e3d 2023-04-25  顽雨沉风: --自己除外的卡
b342293e3d 2023-04-25  顽雨沉风: --对方除外DOWN
b342293e3d 2023-04-25  顽雨沉风: --自己的卡组
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
b342293e3d 2023-04-25  顽雨沉风: --对方的卡组
b342293e3d 2023-04-25  顽雨沉风: --自己的额外
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
b342293e3d 2023-04-25  顽雨沉风: Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B
b342293e3d 2023-04-25  顽雨沉风: 
b342293e3d 2023-04-25  顽雨沉风: Debug.ReloadFieldEnd()
b342293e3d 2023-04-25  顽雨沉风: aux.BeginPuzzle()
b342293e3d 2023-04-25  顽雨沉风: local e999=Effect.GlobalEffect()
b342293e3d 2023-04-25  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
b342293e3d 2023-04-25  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
b342293e3d 2023-04-25  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
b342293e3d 2023-04-25  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
b342293e3d 2023-04-25  顽雨沉风: Debug.ShowHint("残局群181175613") end)
b342293e3d 2023-04-25  顽雨沉风: Duel.RegisterEffect(e999,0)