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Annotation For single/Amazoness Wall.lua
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Annotation For single/Amazoness Wall.lua

Origin for each line in single/Amazoness Wall.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:16
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师2020
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("Amazoness Wall")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,8500,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(79965360,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(15951532,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(47480070,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89567993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(712559,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(81325903,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(71209500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(94004268,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(31102447,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(42566602,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(31178212,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57312333,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(63516460,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(99645428,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(58400390,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(15734813,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(3797883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80495985,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache1
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29  顽雨沉风:   local e100
e7f204fb3d 2023-06-29  顽雨沉风:   e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache1(e
e7f204fb3d 2023-06-29  顽雨沉风:     , tp
e7f204fb3d 2023-06-29  顽雨沉风:     , eg
e7f204fb3d 2023-06-29  顽雨沉风:     , ep
e7f204fb3d 2023-06-29  顽雨沉风:     , ev
e7f204fb3d 2023-06-29  顽雨沉风:     , re
e7f204fb3d 2023-06-29  顽雨沉风:     , r
e7f204fb3d 2023-06-29  顽雨沉风:     , rp)
e7f204fb3d 2023-06-29  顽雨沉风:     cache1=Duel.GetLP(1)
e7f204fb3d 2023-06-29  顽雨沉风:     return cache1<=0
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetCondition(cache1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache1(e
e7f204fb3d 2023-06-29  顽雨沉风:     , tp
e7f204fb3d 2023-06-29  顽雨沉风:     , eg
e7f204fb3d 2023-06-29  顽雨沉风:     , ep
e7f204fb3d 2023-06-29  顽雨沉风:     , ev
e7f204fb3d 2023-06-29  顽雨沉风:     , re
e7f204fb3d 2023-06-29  顽雨沉风:     , r
e7f204fb3d 2023-06-29  顽雨沉风:     , rp)
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetOperation(cache1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(e100
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29  顽雨沉风: