游戏王残局简化版

Annotation For single/19.Let's GaGaGa.lua
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Annotation For single/19.Let's GaGaGa.lua

Origin for each line in single/19.Let's GaGaGa.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:28
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: 一起来我我我
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,700,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,12200,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: g1:CompleteProcedure()
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache_1
e7f204fb3d 2023-06-29  顽雨沉风: local cache_2
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = true
e7f204fb3d 2023-06-29  顽雨沉风:     else
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = false
e7f204fb3d 2023-06-29  顽雨沉风:       end
e7f204fb3d 2023-06-29  顽雨沉风:     return cache_1
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["开局添加手卡"] = function(str_1)
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCountLimit(1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     return true
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1(effect_event
e7f204fb3d 2023-06-29  顽雨沉风:     , player_who_activate_the_effect)
e7f204fb3d 2023-06-29  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , Card.IsAbleToHand
e7f204fb3d 2023-06-29  顽雨沉风:        , player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , LOCATION_DECK
e7f204fb3d 2023-06-29  顽雨沉风:        , 0
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , nil)
e7f204fb3d 2023-06-29  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
e7f204fb3d 2023-06-29  顽雨沉风:       , nil
e7f204fb3d 2023-06-29  顽雨沉风:       , REASON_RULE)
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29  顽雨沉风: fun["开局添加手卡"](6)
e7f204fb3d 2023-06-29  顽雨沉风: