游戏王残局简化版

Annotation For single/LV-015.lua
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Annotation For single/LV-015.lua

Origin for each line in single/LV-015.lua from check-in 7f595724f2:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
7cf7b34261 2023-07-06  顽雨沉风: ]]
7cf7b34261 2023-07-06  顽雨沉风: 
44e5fac0d7 2023-09-29  顽雨沉风: Debug.SetAIName("LV-015")
7f595724f2 2024-01-22  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(1, 8100, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
7f595724f2 2024-01-22  顽雨沉风: local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.PreEquip(s01, m01)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()