游戏王残局简化版

Annotation For single/简化版_500_32.lua
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Annotation For single/简化版_500_32.lua

Origin for each line in single/简化版_500_32.lua from check-in dd2d2779b8:

dd2d2779b8 2024-07-18  顽雨沉风: --[[message
dd2d2779b8 2024-07-18  顽雨沉风: #[WCS2006]13_hero
dd2d2779b8 2024-07-18  顽雨沉风: ]]
dd2d2779b8 2024-07-18  顽雨沉风: Debug.SetAIName("QQ群181175613")
dd2d2779b8 2024-07-18  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(0, 1400, 0, 0)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(1, 4700, 0, 0)
dd2d2779b8 2024-07-18  顽雨沉风: 
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_MZONE
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(58932615, 0, 0, k1, 2, POS_FACEUP_ATTACK)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(23995346, 1, 1, k1, 2, POS_FACEUP_ATTACK)
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_SZONE
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP)
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_PZONE
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_DECK
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_EXTRA
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_GRAVE
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_REMOVED
dd2d2779b8 2024-07-18  顽雨沉风: local k1 = LOCATION_HAND
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
dd2d2779b8 2024-07-18  顽雨沉风: 
dd2d2779b8 2024-07-18  顽雨沉风: Debug.ReloadFieldEnd("闪光火焰翼侠")
dd2d2779b8 2024-07-18  顽雨沉风: aux.BeginPuzzle(1, 1)