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Annotation For single/[WCS2006]10_gilford.lua
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Annotation For single/[WCS2006]10_gilford.lua

Origin for each line in single/[WCS2006]10_gilford.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:7
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("[WCS2006]10_gilford")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,5600,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s01, m01)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s02, m02)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s03, m03)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache1
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29  顽雨沉风:   local e100
e7f204fb3d 2023-06-29  顽雨沉风:   e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风:     return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetCondition(cache1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   e100:SetOperation(cache1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(e100,0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()