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Annotation For single/[WCS2006]03_antique_gear.lua
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Annotation For single/[WCS2006]03_antique_gear.lua

Origin for each line in single/[WCS2006]03_antique_gear.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:6
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("[WCS2006]03_antique_gear")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,1400,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,3300,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache_1
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_100
e7f204fb3d 2023-06-29  顽雨沉风:   effect_100 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_100:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = true
e7f204fb3d 2023-06-29  顽雨沉风:     else
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = false
e7f204fb3d 2023-06-29  顽雨沉风:       end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风:     return cache_1
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_100:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_100:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_100
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29  顽雨沉风: