游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in d8ed6de3ad:

c3f96fe46f 2023-06-29  顽雨沉风: local str = {}
d8ed6de3ad 2023-06-29  顽雨沉风: local fun = {}
c3f96fe46f 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风: local cache_1
c3f96fe46f 2023-06-29  顽雨沉风: local cache_2
c3f96fe46f 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29  顽雨沉风:   local effect_1
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = true
c3f96fe46f 2023-06-29  顽雨沉风:     else
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = false
c3f96fe46f 2023-06-29  顽雨沉风:       end
c3f96fe46f 2023-06-29  顽雨沉风:     return cache_1
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29  顽雨沉风:     return
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29  顽雨沉风:     , 0)
edfc81dcfd 2023-06-29  顽雨沉风:   end
a855d3a3c7 2023-06-29  顽雨沉风: 
a855d3a3c7 2023-06-29  顽雨沉风: _G["开局说明"] = function()
29c0cdbdf2 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = 0
bd04c9e58f 2023-06-29  顽雨沉风: 
bd04c9e58f 2023-06-29  顽雨沉风:   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
1d30358384 2023-06-29  顽雨沉风:   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
29c0cdbdf2 2023-06-29  顽雨沉风:   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
29c0cdbdf2 2023-06-29  顽雨沉风:   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
29c0cdbdf2 2023-06-29  顽雨沉风:   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
1fecb51d54 2023-06-29  顽雨沉风:   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
1fecb51d54 2023-06-29  顽雨沉风:   str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
bd04c9e58f 2023-06-29  顽雨沉风:   str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
b4952245a8 2023-06-29  顽雨沉风: 
494b0d4598 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
58e3b94eee 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
58e3b94eee 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
494b0d4598 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
494b0d4598 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
58e3b94eee 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
58e3b94eee 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
2ac4f59108 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
1d2d9e0c9e 2023-06-29  顽雨沉风: 
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
1d2d9e0c9e 2023-06-29  顽雨沉风: 
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
1d2d9e0c9e 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
d6a4407410 2023-06-29  顽雨沉风: 
c0962c473a 2023-06-29  顽雨沉风:   str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
c0962c473a 2023-06-29  顽雨沉风:   str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
c0962c473a 2023-06-29  顽雨沉风: 
c0962c473a 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
c0962c473a 2023-06-29  顽雨沉风:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
c0962c473a 2023-06-29  顽雨沉风: 
c0962c473a 2023-06-29  顽雨沉风:   Debug.ShowHint(str["这个残局的效果卡数量"])
a855d3a3c7 2023-06-29  顽雨沉风:   end
a855d3a3c7 2023-06-29  顽雨沉风: 
f33f0cd5bc 2023-06-29  顽雨沉风: