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Annotation For single/X-LV-48.lua
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Annotation For single/X-LV-48.lua

Origin for each line in single/X-LV-48.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:9
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("顽雨沉风")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,4800,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(5183693,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: