游戏王残局简化版

Annotation For single/枯岳说书人_a67 3_19_13.lua
Login

Annotation For single/枯岳说书人_a67 3_19_13.lua

Origin for each line in single/枯岳说书人_a67 3_19_13.lua from check-in ceb3f9fd47:

ceb3f9fd47 2024-02-10  顽雨沉风: --[[message
ceb3f9fd47 2024-02-10  顽雨沉风: 原局:QB_a06
ceb3f9fd47 2024-02-10  顽雨沉风: ]]
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetAIName("枯岳说书人_a67")
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(0, 700, 0, 0)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(1, 1000, 0, 0)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的怪兽区
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
ceb3f9fd47 2024-02-10  顽雨沉风: --对方的怪兽区
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的魔陷区
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
ceb3f9fd47 2024-02-10  顽雨沉风: --对方的魔陷区
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的手卡
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
ceb3f9fd47 2024-02-10  顽雨沉风: --对方的手卡
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的墓地
ceb3f9fd47 2024-02-10  顽雨沉风: --对方的墓地
ceb3f9fd47 2024-02-10  顽雨沉风: --自己除外的卡
ceb3f9fd47 2024-02-10  顽雨沉风: --对方除外的卡
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的卡组
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
ceb3f9fd47 2024-02-10  顽雨沉风: --对方的卡组
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
ceb3f9fd47 2024-02-10  顽雨沉风: --自己的额外
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10  顽雨沉风: aux.BeginPuzzle()