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Annotation For 残局文料/废案.md

Origin for each line in 残局文料/废案.md from check-in 1cea8ec3df:

1cea8ec3df 2024-01-21  顽雨沉风: # 废案
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ##
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.SetAIName("base-2")
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
1cea8ec3df 2024-01-21  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21  顽雨沉风: Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: -----------------
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldEnd()
1cea8ec3df 2024-01-21  顽雨沉风: aux.BeginPuzzle()
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~