游戏王残局简化版

Annotation For single/简化版_500_03.lua
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Annotation For single/简化版_500_03.lua

Origin for each line in single/简化版_500_03.lua from check-in 20eda4219d:

20eda4219d 2024-07-04  顽雨沉风: --[[message
20eda4219d 2024-07-04  顽雨沉风: 维护:2024-07-03
20eda4219d 2024-07-04  顽雨沉风: 简语:灵摆召唤入门2
20eda4219d 2024-07-04  顽雨沉风: 标签:#sample6
20eda4219d 2024-07-04  顽雨沉风: ]]
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: Debug.SetAIName("QQ群181175613")
20eda4219d 2024-07-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
20eda4219d 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
20eda4219d 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(1, 2800, 0, 0)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04  顽雨沉风: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04  顽雨沉风: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
20eda4219d 2024-07-04  顽雨沉风: 
20eda4219d 2024-07-04  顽雨沉风: Debug.ReloadFieldEnd("黑洞")
20eda4219d 2024-07-04  顽雨沉风: aux.BeginPuzzle()