游戏王残局简化版

Annotation For single/印卡局_3.lua
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Annotation For single/印卡局_3.lua

Origin for each line in single/印卡局_3.lua from check-in c0b70c6f5b:

c0b70c6f5b 2024-07-03  顽雨沉风: --[[message
c0b70c6f5b 2024-07-03  顽雨沉风: 时间:2024-07-01
c0b70c6f5b 2024-07-03  顽雨沉风: 简介:不容小觑的似羊动物!
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: 这局的核心理念是:
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: > 烈烈炎火燃九幽,淼淼清水漫仙境。
c0b70c6f5b 2024-07-03  顽雨沉风: > 零落残品,遗落于世界之角落。
c0b70c6f5b 2024-07-03  顽雨沉风: > 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
c0b70c6f5b 2024-07-03  顽雨沉风: > 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
c0b70c6f5b 2024-07-03  顽雨沉风: > 聚集的祈愿,将唤醒光芒万丈的通天大道!
c0b70c6f5b 2024-07-03  顽雨沉风: > 斗破长天,吾等将超越森罗万象!
c0b70c6f5b 2024-07-03  顽雨沉风: > 明镜止水之心发动!
c0b70c6f5b 2024-07-03  顽雨沉风: > 破~限~疾~驰!
c0b70c6f5b 2024-07-03  顽雨沉风: 标签:#法老审判
c0b70c6f5b 2024-07-03  顽雨沉风: ]]
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.SetAIName("QQ群181175613")
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.SetPlayerInfo(0, 500, 0, 0)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.SetPlayerInfo(1, 30000, 0, 0)
c0b70c6f5b 2024-07-03  顽雨沉风: local d = {}
c0b70c6f5b 2024-07-03  顽雨沉风: d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.ReloadFieldEnd("大宫司")
c0b70c6f5b 2024-07-03  顽雨沉风: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.PreSetTarget(s2, m2)
c0b70c6f5b 2024-07-03  顽雨沉风: 
c0b70c6f5b 2024-07-03  顽雨沉风: Debug.PreEquip(s1, m1)