游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in bee5a7fa29:

c3f96fe46f 2023-06-29  顽雨沉风: local str = {}
d8ed6de3ad 2023-06-29  顽雨沉风: local fun = {}
d8ed6de3ad 2023-06-29  顽雨沉风: 
d95f494908 2023-06-30  顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30  顽雨沉风: 
d95f494908 2023-06-30  顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30  顽雨沉风:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30  顽雨沉风: 
935340b0b8 2023-06-30  顽雨沉风:   if str_2 then
935340b0b8 2023-06-30  顽雨沉风:     if str_2 == 3 then
935340b0b8 2023-06-30  顽雨沉风:     str["规则"] = "大师3"
935340b0b8 2023-06-30  顽雨沉风:     elseif str_2 == 4 then
ab8e787d19 2023-06-30  顽雨沉风:       str["规则"] = "新大师"
935340b0b8 2023-06-30  顽雨沉风:       end
ab8e787d19 2023-06-30  顽雨沉风:   else
ab8e787d19 2023-06-30  顽雨沉风:     str["规则"] = "大师2020"
935340b0b8 2023-06-30  顽雨沉风:     end
2ed229a931 2023-06-30  顽雨沉风:   str["Debug.ReloadFieldBegin"](str_1, str_2)
2ed229a931 2023-06-30  顽雨沉风:   end
c3f96fe46f 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29  顽雨沉风:   local effect_1
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = true
c3f96fe46f 2023-06-29  顽雨沉风:     else
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = false
c3f96fe46f 2023-06-29  顽雨沉风:       end
c3f96fe46f 2023-06-29  顽雨沉风:     return cache_1
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29  顽雨沉风:     return
6265c22598 2023-06-29  顽雨沉风:     end
6265c22598 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29  顽雨沉风: 
a855d3a3c7 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29  顽雨沉风:     , 0)
a855d3a3c7 2023-06-29  顽雨沉风:   end
a855d3a3c7 2023-06-29  顽雨沉风: 
78d7353d8f 2023-06-29  顽雨沉风: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29  顽雨沉风: 
d2dde12476 2023-06-29  顽雨沉风:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29  顽雨沉风:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29  顽雨沉风:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29  顽雨沉风: 
d2dde12476 2023-06-29  顽雨沉风:   if cache_1
d2dde12476 2023-06-29  顽雨沉风:   or cache_2
d2dde12476 2023-06-29  顽雨沉风:   or cache_3 then
e7130db7c4 2023-06-29  顽雨沉风:     return true
e7130db7c4 2023-06-29  顽雨沉风:     end
e7130db7c4 2023-06-29  顽雨沉风:   return false
e08f058cc6 2023-06-29  顽雨沉风:   end
e08f058cc6 2023-06-29  顽雨沉风: 
e08f058cc6 2023-06-29  顽雨沉风: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = 0
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30  顽雨沉风: 
ff0aefc8cb 2023-06-30  顽雨沉风:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
5f9c2f6f9c 2023-06-30  顽雨沉风: 
06ee05c026 2023-06-30  顽雨沉风:   str["开局说明"] =""
06ee05c026 2023-06-30  顽雨沉风: 
5f9c2f6f9c 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
fb59790a7b 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. " 卡"
fb59790a7b 2023-06-30  顽雨沉风: 
fb59790a7b 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. " "
fb59790a7b 2023-06-30  顽雨沉风: 
fb59790a7b 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["规则"]
77fef710b5 2023-06-30  顽雨沉风: 
77fef710b5 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. " "
77fef710b5 2023-06-30  顽雨沉风: 
3fd449f7a7 2023-06-30  顽雨沉风:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30  顽雨沉风:   else
fb59790a7b 2023-06-30  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "伪洗牌"
29959a9986 2023-06-30  顽雨沉风:     end
647c058939 2023-06-30  顽雨沉风: 
647c058939 2023-06-30  顽雨沉风:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30  顽雨沉风:   end
32fa479c6d 2023-06-30  顽雨沉风: 
bee5a7fa29 2023-06-30  顽雨沉风: _G["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30  顽雨沉风:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  顽雨沉风:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  顽雨沉风:   function cache_1()
32fa479c6d 2023-06-30  顽雨沉风:     return true
32fa479c6d 2023-06-30  顽雨沉风:     end
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  顽雨沉风:   function cache_1(effect_event
32fa479c6d 2023-06-30  顽雨沉风:     , player_who_activate_the_effect)
32fa479c6d 2023-06-30  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  顽雨沉风:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  顽雨沉风:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  顽雨沉风:        , LOCATION_DECK
32fa479c6d 2023-06-30  顽雨沉风:        , 0
32fa479c6d 2023-06-30  顽雨沉风:        , str_1
32fa479c6d 2023-06-30  顽雨沉风:        , str_1
32fa479c6d 2023-06-30  顽雨沉风:        , nil)
32fa479c6d 2023-06-30  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  顽雨沉风:       , nil
32fa479c6d 2023-06-30  顽雨沉风:       , REASON_RULE)
32fa479c6d 2023-06-30  顽雨沉风:     end
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  顽雨沉风:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  顽雨沉风:     , 0)
fb59790a7b 2023-06-30  顽雨沉风:   end