游戏王残局简化版

Annotation For single/简化版_300_31.lua
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Annotation For single/简化版_300_31.lua

Origin for each line in single/简化版_300_31.lua from check-in 337fdf50c1:

337fdf50c1 2024-07-04  顽雨沉风: --[[message
337fdf50c1 2024-07-04  顽雨沉风: 维护:2024-07-03
337fdf50c1 2024-07-04  顽雨沉风: 简语:「DMI2」Magical Scientist
337fdf50c1 2024-07-04  顽雨沉风: 标签:#z2001jx
337fdf50c1 2024-07-04  顽雨沉风: ]]
337fdf50c1 2024-07-04  顽雨沉风: Debug.SetAIName("QQ群181175613")
337fdf50c1 2024-07-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(0, 4000, 0, 0)
337fdf50c1 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(1, 6600, 0, 0)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
337fdf50c1 2024-07-04  顽雨沉风: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
337fdf50c1 2024-07-04  顽雨沉风: 
337fdf50c1 2024-07-04  顽雨沉风: Debug.ReloadFieldEnd("千眼纳祭")
337fdf50c1 2024-07-04  顽雨沉风: aux.BeginPuzzle()