游戏王残局简化版

Annotation For single/MH01.lua
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Annotation For single/MH01.lua

Origin for each line in single/MH01.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:19
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师2020
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("棉花")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,13400,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local e0=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCountLimit(1)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
e7f204fb3d 2023-06-29  顽雨沉风: if g:GetCount()>0 then
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.SendtoHand(g,nil,REASON_RULE)
e7f204fb3d 2023-06-29  顽雨沉风: end end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local e1=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetType(EFFECT_TYPE_FIELD)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetValue(1)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e1,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("从卡组中选择五张卡加入手卡!")
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --~ local e1=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: --~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: --~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
e7f204fb3d 2023-06-29  顽雨沉风: --~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e7f204fb3d 2023-06-29  顽雨沉风: --~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.ShowHint("提示:等级偷窃虫") end)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Duel.RegisterEffect(e1,0)