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Annotation For [WCS2011]-04.lua
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Annotation For [WCS2011]-04.lua

Origin for each line in [WCS2011]-04.lua from check-in b563892f47:

b563892f47 2023-04-19  顽雨沉风: --[[message
b563892f47 2023-04-19  顽雨沉风: 卡数:6
b563892f47 2023-04-19  顽雨沉风: 规则:大师3
b563892f47 2023-04-19  顽雨沉风: ]]
b563892f47 2023-04-19  顽雨沉风: --wcs2011-04
b563892f47 2023-04-19  顽雨沉风: Debug.SetAIName("[WCS2011]-04")
b563892f47 2023-04-19  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
b563892f47 2023-04-19  顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
b563892f47 2023-04-19  顽雨沉风: Debug.SetPlayerInfo(1,3600,0,0)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(9293977,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(9293977,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
b563892f47 2023-04-19  顽雨沉风: --~ c2=Debug.AddCard(21887179,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(98239899,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(69122763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(55465441,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(7165085,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(63516460,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(9373534,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(87880531,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(69123138,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(69123138,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(69123138,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(69123138,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: Debug.AddCard(69123138,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
b563892f47 2023-04-19  顽雨沉风: --~ e1=Debug.AddCard(83584898,1,1,LOCATION_SZONE,1,POS_FACEUP)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.PreEquip(e1,c2)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
b563892f47 2023-04-19  顽雨沉风: --~ e2=Debug.AddCard(83584898,1,1,LOCATION_SZONE,3,POS_FACEUP)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.PreEquip(e2,c1)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
b563892f47 2023-04-19  顽雨沉风: --~ Debug.PreEquip(c2,c1)
b563892f47 2023-04-19  顽雨沉风: Debug.ReloadFieldEnd()
b563892f47 2023-04-19  顽雨沉风: --~ Debug.ShowHint("在这个回合取得胜利!")
b563892f47 2023-04-19  顽雨沉风: aux.BeginPuzzle()
b563892f47 2023-04-19  顽雨沉风: local e999=Effect.GlobalEffect()
b563892f47 2023-04-19  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
b563892f47 2023-04-19  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
b563892f47 2023-04-19  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
b563892f47 2023-04-19  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
b563892f47 2023-04-19  顽雨沉风: Debug.ShowHint("残局群181175613") end)
b563892f47 2023-04-19  顽雨沉风: Duel.RegisterEffect(e999,0)