游戏王残局简化版

Annotation For single/_简化版_333_04.lua
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Annotation For single/_简化版_333_04.lua

Origin for each line in single/_简化版_333_04.lua from check-in 11ffef601d:

11ffef601d 2024-07-04  顽雨沉风: --[[message
11ffef601d 2024-07-04  顽雨沉风: 维护:2024-07-03
11ffef601d 2024-07-04  顽雨沉风: 简语:ytb04_Malefic
11ffef601d 2024-07-04  顽雨沉风: ]]
11ffef601d 2024-07-04  顽雨沉风: --------------------------
11ffef601d 2024-07-04  顽雨沉风: -- Single Mode Duel Puzzle
11ffef601d 2024-07-04  顽雨沉风: -- Malefic
11ffef601d 2024-07-04  顽雨沉风: --------------------------
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: Debug.SetAIName("QQ群181175613")
11ffef601d 2024-07-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
11ffef601d 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(0, 3700, 0, 0)
11ffef601d 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(1, 3800, 0, 0)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's Hand
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(00598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(09433350, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(55343236, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(37115575, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's Grave
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(74509280, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: --~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's Deck
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: --~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's Extra Deck
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(08310162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: --~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: --~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: --~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's Monsters
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Player's S/T
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(27564031, 0, 0, LOCATION_SZONE, 5, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(78783370, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's Hand
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's Monsters
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(23693634, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(06588580, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's S/T
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(23171610, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(95920682, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's Deck
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(40640057, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's Extra Deck
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: --Opponent's Grave
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(93816465, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(91438994, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
11ffef601d 2024-07-04  顽雨沉风: 
11ffef601d 2024-07-04  顽雨沉风: Debug.ReloadFieldEnd("真实龙")
11ffef601d 2024-07-04  顽雨沉风: aux.BeginPuzzle()