游戏王残局简化版

Annotation For single/Naim_Lyrilusc.lua
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Annotation For single/Naim_Lyrilusc.lua

Origin for each line in single/Naim_Lyrilusc.lua from check-in a4a02da018:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
e7f204fb3d 2023-06-29  顽雨沉风: ]]
a4a02da018 2023-07-07  顽雨沉风: 
a4a02da018 2023-07-07  顽雨沉风: 
a4a02da018 2023-07-07  顽雨沉风: 
a4a02da018 2023-07-07  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("Naim")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,14900,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local e0=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCountLimit(1)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
e7f204fb3d 2023-06-29  顽雨沉风: if g:GetCount()>0 then
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.SendtoHand(g,nil,REASON_RULE)
e7f204fb3d 2023-06-29  顽雨沉风: end end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --your hand
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--turquoise
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--cobalt
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--evil thorn
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--where arf thou
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--double summon
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --your deck
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --your extra deck
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--assembly nightingale
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --opponent's
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--Legendary Fisherman III
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: --Insert any message here
e7f204fb3d 2023-06-29  顽雨沉风: --insert additional message here
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("从卡组中选择两张卡加入手卡!")
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.ShowHint("Win this turn!")