游戏王残局简化版

Annotation For single/简化版_430_23.lua
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Annotation For single/简化版_430_23.lua

Origin for each line in single/简化版_430_23.lua from check-in 6a85e5e6d2:

1dad324496 2024-06-26  顽雨沉风: --[[message
6a85e5e6d2 2024-06-26  顽雨沉风: 维护:2024-06-26
6a85e5e6d2 2024-06-26  顽雨沉风: 标签:#[WCS2006]23_Break the Seal
1dad324496 2024-06-26  顽雨沉风: ]]
1dad324496 2024-06-26  顽雨沉风: Debug.SetAIName("QQ群181175613")
1dad324496 2024-06-26  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.SetPlayerInfo(0, 800, 0, 0)
1dad324496 2024-06-26  顽雨沉风: Debug.SetPlayerInfo(1, 1500, 0, 0)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: Debug.ReloadFieldEnd()
1dad324496 2024-06-26  顽雨沉风: 
1dad324496 2024-06-26  顽雨沉风: aux.BeginPuzzle()