游戏王残局简化版

Annotation For 残局文料/卡组测试教程.md
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Annotation For 残局文料/卡组测试教程.md

Origin for each line in 残局文料/卡组测试教程.md from check-in 1cea8ec3df:

1cea8ec3df 2024-01-21  顽雨沉风: % 卡组测试教程
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 前言
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 有人想用残局,进行卡组<b>测试</b>。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 鄙人在此提供些微帮助。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 开局添加手卡
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: <b>先安装</b>「游戏王残局简化版」。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: fun["开局添加手卡"](6)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 数字可改。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ***
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 开启多回合
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: aux.BeginPuzzle()
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 它注册了三个效果:
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 1. 跳过抽卡阶段
1cea8ec3df 2024-01-21  顽雨沉风: 1. 跳过准备阶段
1cea8ec3df 2024-01-21  顽雨沉风: 1. 结束阶段时,玩家血量<b>归零</b>
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 去掉这一代码,便可开启多回合。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 完全操控 AI
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldBegin(
1cea8ec3df 2024-01-21  顽雨沉风: DUEL_ATTACK_FIRST_TURN
1cea8ec3df 2024-01-21  顽雨沉风: + DUEL_SIMPLE_AI
1cea8ec3df 2024-01-21  顽雨沉风: , 5)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: <b>去除</b>特定参数即可。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldBegin(
1cea8ec3df 2024-01-21  顽雨沉风: DUEL_ATTACK_FIRST_TURN
1cea8ec3df 2024-01-21  顽雨沉风: , 5)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ***
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 控制抽卡数量
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.SetPlayerInfo(0,0,0,0)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 最后一个参数控制<b>每</b>回合抽卡数量。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 伪洗牌
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldBegin(
1cea8ec3df 2024-01-21  顽雨沉风: DUEL_ATTACK_FIRST_TURN
1cea8ec3df 2024-01-21  顽雨沉风: + DUEL_SIMPLE_AI
1cea8ec3df 2024-01-21  顽雨沉风: , 5)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: <b>添加</b>特定参数即可。
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: Debug.ReloadFieldBegin(
1cea8ec3df 2024-01-21  顽雨沉风: DUEL_ATTACK_FIRST_TURN
1cea8ec3df 2024-01-21  顽雨沉风: + DUEL_SIMPLE_AI
1cea8ec3df 2024-01-21  顽雨沉风: + DUEL_PSEUDO_SHUFFLE
1cea8ec3df 2024-01-21  顽雨沉风: , 5)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: # 随机抽卡
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: fun["随机抽卡"](6)
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: ~~~
1cea8ec3df 2024-01-21  顽雨沉风: 
1cea8ec3df 2024-01-21  顽雨沉风: 数字可改。
1cea8ec3df 2024-01-21  顽雨沉风: