游戏王残局简化版

Annotation For single/QB058.lua
Login

Annotation For single/QB058.lua

Origin for each line in single/QB058.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:19
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("QB058")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,7100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local c1=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: e1=Effect.CreateEffect(c1)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetType(EFFECT_TYPE_SINGLE)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetCode(EFFECT_SET_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7f204fb3d 2023-06-29  顽雨沉风: e1:SetValue(2500)
e7f204fb3d 2023-06-29  顽雨沉风: c1:RegisterEffect(e1)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local c2=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: e2=Effect.CreateEffect(c2)
e7f204fb3d 2023-06-29  顽雨沉风: e2:SetType(EFFECT_TYPE_SINGLE)
e7f204fb3d 2023-06-29  顽雨沉风: e2:SetCode(EFFECT_SET_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7f204fb3d 2023-06-29  顽雨沉风: e2:SetValue(2500)
e7f204fb3d 2023-06-29  顽雨沉风: c2:RegisterEffect(e2)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(59297550,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(25484449,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(16923472,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57962537,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(79759861,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(61011311,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("珍珠的攻击力已设置成2500!")