游戏王残局简化版

Annotation For single/MH31_衍生版_1.lua
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Annotation For single/MH31_衍生版_1.lua

Origin for each line in single/MH31_衍生版_1.lua from check-in 7f595724f2:

7f595724f2 2024-01-22  顽雨沉风: --created by ygopro puzzle maker
44e5fac0d7 2023-09-29  顽雨沉风: Debug.SetAIName("MH31_衍生版_1")
7f595724f2 2024-01-22  顽雨沉风: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(1, 800, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
535fccafa4 2023-10-03  顽雨沉风: --~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
627b0f310a 2023-07-15  顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15  顽雨沉风: Debug.ReloadFieldEnd()
627b0f310a 2023-07-15  顽雨沉风: aux.BeginPuzzle()