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Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 7c21defa68:

6d182363a9 2023-06-30  顽雨沉风: str = {}
75bd4dfc8f 2023-07-11  顽雨沉风: 
6d182363a9 2023-06-30  顽雨沉风: fun = {}
d95f494908 2023-06-30  顽雨沉风: 
d95f494908 2023-06-30  顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30  顽雨沉风: 
6f45c2f05c 2023-07-11  顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2) --{
29959a9986 2023-06-30  顽雨沉风:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11  顽雨沉风:   
4be88097db 2023-07-05  顽雨沉风:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11  顽雨沉风:   
5744929923 2023-07-11  顽雨沉风:   if str_2 then --{
5744929923 2023-07-11  顽雨沉风:     if str_2 == 3 then --{
5744929923 2023-07-11  顽雨沉风:       str["规则"] = "大师3 "
5744929923 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
5744929923 2023-07-11  顽雨沉风:     elseif str_2 == 4 then --{
5744929923 2023-07-11  顽雨沉风:       str["规则"] = "新大师 "
5744929923 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
5744929923 2023-07-11  顽雨沉风:     elseif str_2 == 5 then --{
5744929923 2023-07-11  顽雨沉风:       str["规则"] = "大师2020 "
5744929923 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
8736d64183 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
8736d64183 2023-07-11  顽雨沉风:   else --{
8736d64183 2023-07-11  顽雨沉风:     str["规则"] = "大师2020 "
5744929923 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
882c93f3c9 2023-07-09  顽雨沉风:   str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
8736d64183 2023-07-11  顽雨沉风: fun["通关邀请"] = function() --{
8736d64183 2023-07-11  顽雨沉风:   effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11  顽雨沉风:   
8736d64183 2023-07-11  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11  顽雨沉风:   + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11  顽雨沉风:   
8736d64183 2023-07-11  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11  顽雨沉风:   
77c4105798 2023-07-11  顽雨沉风:   function cache_1() --{
77c4105798 2023-07-11  顽雨沉风:     cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11  顽雨沉风:     
77c4105798 2023-07-11  顽雨沉风:     if cache_1 <= 0 then --{
77c4105798 2023-07-11  顽雨沉风:       if cache_1 < 0 then --{
77c4105798 2023-07-11  顽雨沉风:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
77c4105798 2023-07-11  顽雨沉风:         end --}
7c21defa68 2023-07-13  顽雨沉风:         
588454a9f9 2023-07-11  顽雨沉风:       cache_1 = true
588454a9f9 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
588454a9f9 2023-07-11  顽雨沉风:     else --{
588454a9f9 2023-07-11  顽雨沉风:       cache_1 = false
588454a9f9 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
588454a9f9 2023-07-11  顽雨沉风:     return cache_1
588454a9f9 2023-07-11  顽雨沉风:     end --}
588454a9f9 2023-07-11  顽雨沉风:   effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   function cache_1() --{
588454a9f9 2023-07-11  顽雨沉风:     Debug.ShowHint("残局群181175613")
588454a9f9 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:   effect_1:SetOperation(cache_1)
588454a9f9 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   Duel.RegisterEffect(effect_1
588454a9f9 2023-07-11  顽雨沉风:   , 0)
588454a9f9 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11  顽雨沉风:   cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   if cache_1
588454a9f9 2023-07-11  顽雨沉风:   or cache_2
588454a9f9 2023-07-11  顽雨沉风:   or cache_3 then --{
588454a9f9 2023-07-11  顽雨沉风:     return true
588454a9f9 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11  顽雨沉风:   
588454a9f9 2023-07-11  顽雨沉风:   if cache_1 then --{
588454a9f9 2023-07-11  顽雨沉风:     cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:     cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:     cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:     cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11  顽雨沉风:     
588454a9f9 2023-07-11  顽雨沉风:     if cache_1
588454a9f9 2023-07-11  顽雨沉风:     or cache_2
588454a9f9 2023-07-11  顽雨沉风:     or cache_3
588454a9f9 2023-07-11  顽雨沉风:     or cache_4 then --{
588454a9f9 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
1fb42895ff 2023-07-11  顽雨沉风:     else --{
1fb42895ff 2023-07-11  顽雨沉风:       return true
1fb42895ff 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   return false
1fb42895ff 2023-07-11  顽雨沉风:   end --}
1fb42895ff 2023-07-11  顽雨沉风: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11  顽雨沉风:   if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11  顽雨沉风:     return
1fb42895ff 2023-07-11  顽雨沉风:     --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   else --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明吗"] = 1
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = 0
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11  顽雨沉风:   
1fb42895ff 2023-07-11  顽雨沉风:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11  顽雨沉风:   
1fb42895ff 2023-07-11  顽雨沉风:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11  顽雨沉风:   
1fb42895ff 2023-07-11  顽雨沉风:   for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11  顽雨沉风:     cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:     if cache_1 then --{
1fb42895ff 2023-07-11  顽雨沉风:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   str["开局说明"] =""
1fb42895ff 2023-07-11  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11  顽雨沉风:   str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11  顽雨沉风:   
1fb42895ff 2023-07-11  顽雨沉风:   if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11  顽雨沉风:     --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   else --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   if str["禁格"] then --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   if str["印卡"] then --{
1fb42895ff 2023-07-11  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
1fb42895ff 2023-07-11  顽雨沉风:   Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11  顽雨沉风:   
1fb42895ff 2023-07-11  顽雨沉风:   fun["通关邀请"]()
1fb42895ff 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风: fun["开局添加手卡"] = function(str_1) --{
4e8f89ad97 2023-07-11  顽雨沉风:   str["开局添加手卡"] = str_1
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
4e8f89ad97 2023-07-11  顽雨沉风:   + EFFECT_TYPE_CONTINUOUS)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetCountLimit(1)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   function cache_1() --{
4e8f89ad97 2023-07-11  顽雨沉风:     if str["已添加手卡"] == 1 then --{
4e8f89ad97 2023-07-11  顽雨沉风:       return false
4e8f89ad97 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
4e8f89ad97 2023-07-11  顽雨沉风:     else --{
4e8f89ad97 2023-07-11  顽雨沉风:       str["已添加手卡"] = 1
4e8f89ad97 2023-07-11  顽雨沉风:       
4e8f89ad97 2023-07-11  顽雨沉风:       return true
4e8f89ad97 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
4e8f89ad97 2023-07-11  顽雨沉风:     end--}
7c21defa68 2023-07-13  顽雨沉风:     
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetCondition(cache_1)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   function cache_1(effect_event
4e8f89ad97 2023-07-11  顽雨沉风:   , player_who_activate_the_effect) --{
4e8f89ad97 2023-07-11  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11  顽雨沉风:     , Card.IsAbleToHand
4e8f89ad97 2023-07-11  顽雨沉风:     , player_who_activate_the_effect
4e8f89ad97 2023-07-11  顽雨沉风:     , LOCATION_DECK
4e8f89ad97 2023-07-11  顽雨沉风:     , 0
4e8f89ad97 2023-07-11  顽雨沉风:     , str_1
4e8f89ad97 2023-07-11  顽雨沉风:     , str_1
4e8f89ad97 2023-07-11  顽雨沉风:     , nil)
4e8f89ad97 2023-07-11  顽雨沉风:     
4e8f89ad97 2023-07-11  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11  顽雨沉风:     , nil
4e8f89ad97 2023-07-11  顽雨沉风:     , REASON_RULE)
4e8f89ad97 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetOperation(cache_1)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   Duel.RegisterEffect(effect_1
4e8f89ad97 2023-07-11  顽雨沉风:   , 0)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   fun["开局说明"]()
4e8f89ad97 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风: fun["禁格"] = function(str_1) --{
4e8f89ad97 2023-07-11  顽雨沉风:   str["禁格"] = str_1
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   effect_1:SetValue(str_1)
4e8f89ad97 2023-07-11  顽雨沉风:   
4e8f89ad97 2023-07-11  顽雨沉风:   Duel.RegisterEffect(effect_1,0)
4e8f89ad97 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11  顽雨沉风:   str["印卡"] = 1
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   if str_3 then --{
d5d0e03305 2023-07-11  顽雨沉风:     --}
7c21defa68 2023-07-13  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:   else --{
d5d0e03305 2023-07-11  顽雨沉风:     str_3 = str_2
d5d0e03305 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:   str["当前印卡数"] = 1
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1 = Effect.CreateEffect(str_1)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_IGNITION)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11  顽雨沉风:   + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11  顽雨沉风:   + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11  顽雨沉风:   + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   cache_1 = function() --{
d5d0e03305 2023-07-11  顽雨沉风:     Duel.SetChainLimit(aux.FALSE)
d5d0e03305 2023-07-11  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:     return true
d5d0e03305 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetTarget(cache_1)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   function print_hand(effect_event
d5d0e03305 2023-07-11  顽雨沉风:   , player_who_activate_the_effect) --{
d5d0e03305 2023-07-11  顽雨沉风:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:     card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11  顽雨沉风:     , announce_card)
d5d0e03305 2023-07-11  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:     if str["当前印卡数"] <= str_2 then --{
d5d0e03305 2023-07-11  顽雨沉风:       str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  顽雨沉风:       
d5d0e03305 2023-07-11  顽雨沉风:       Duel.SendtoHand(card,nil,REASON_RULE)
d5d0e03305 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
d5d0e03305 2023-07-11  顽雨沉风:     else --{
d5d0e03305 2023-07-11  顽雨沉风:       if str["当前印卡数"] <= str_3 then --{
d5d0e03305 2023-07-11  顽雨沉风:         str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  顽雨沉风:         
d5d0e03305 2023-07-11  顽雨沉风:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11  顽雨沉风:         
d5d0e03305 2023-07-11  顽雨沉风:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
d5d0e03305 2023-07-11  顽雨沉风:         --}
7c21defa68 2023-07-13  顽雨沉风:         
d5d0e03305 2023-07-11  顽雨沉风:       else --{
d5d0e03305 2023-07-11  顽雨沉风:         Debug.ShowHint("印卡过多!")
d5d0e03305 2023-07-11  顽雨沉风:         end --}
7c21defa68 2023-07-13  顽雨沉风:         
d5d0e03305 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
d5d0e03305 2023-07-11  顽雨沉风:     end --}
7c21defa68 2023-07-13  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetOperation(print_hand)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   str_1:RegisterEffect(effect_1)
d5d0e03305 2023-07-11  顽雨沉风:   end --}
7c21defa68 2023-07-13  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风: fun["全部回到卡组"] = function() --{
d5d0e03305 2023-07-11  顽雨沉风:   Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1 = Effect.GlobalEffect()
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
d5d0e03305 2023-07-11  顽雨沉风:   + EFFECT_TYPE_CONTINUOUS)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   cache_1 = function() --{
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = 0
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = cache_1 + LOCATION_HAND
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = cache_1 + LOCATION_MZONE
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = cache_1 + LOCATION_SZONE
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = cache_1 + LOCATION_GRAVE
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = cache_1 + LOCATION_REMOVED
d5d0e03305 2023-07-11  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:     cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
d5d0e03305 2023-07-11  顽雨沉风:     
d5d0e03305 2023-07-11  顽雨沉风:     if cache_1 == 0 then --{
d5d0e03305 2023-07-11  顽雨沉风:       return true
d5d0e03305 2023-07-11  顽雨沉风:       --}
7c21defa68 2023-07-13  顽雨沉风:       
d5d0e03305 2023-07-11  顽雨沉风:     else --{
d5d0e03305 2023-07-11  顽雨沉风:       return false
d5d0e03305 2023-07-11  顽雨沉风:       end --}
7c21defa68 2023-07-13  顽雨沉风:       
d5d0e03305 2023-07-11  顽雨沉风:     end --}
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetCondition(cache_1)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   cache_1 = function() --{
d5d0e03305 2023-07-11  顽雨沉风:     Debug.ShowHint("目标已达成!")
d5d0e03305 2023-07-11  顽雨沉风:     Duel.SetLP(1,0)
d5d0e03305 2023-07-11  顽雨沉风:     end --}
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   effect_1:SetOperation(cache_1)
d5d0e03305 2023-07-11  顽雨沉风:   
d5d0e03305 2023-07-11  顽雨沉风:   Duel.RegisterEffect(effect_1,0)
d5d0e03305 2023-07-11  顽雨沉风:   end --}
1fb42895ff 2023-07-11  顽雨沉风: