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Annotation For [WCS2008]04.lua
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Annotation For [WCS2008]04.lua

Origin for each line in [WCS2008]04.lua from check-in 7362e2bca8:

7362e2bca8 2023-05-30  顽雨沉风: --[[message
7362e2bca8 2023-05-30  顽雨沉风: 卡数:5
7362e2bca8 2023-05-30  顽雨沉风: 规则:大师3
7362e2bca8 2023-05-30  顽雨沉风: ]]
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: Debug.SetAIName("[WCS2008]04")
7362e2bca8 2023-05-30  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
7362e2bca8 2023-05-30  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
7362e2bca8 2023-05-30  顽雨沉风: Debug.SetPlayerInfo(1,4650,0,0)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
7362e2bca8 2023-05-30  顽雨沉风: Debug.ReloadFieldEnd()
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: aux.BeginPuzzle()
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: local str = {}
7362e2bca8 2023-05-30  顽雨沉风: local fun = {}
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: local cache1
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: fun["通关邀请"]=function()
7362e2bca8 2023-05-30  顽雨沉风:   local e100
7362e2bca8 2023-05-30  顽雨沉风:   e100=Effect.GlobalEffect()
7362e2bca8 2023-05-30  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD
7362e2bca8 2023-05-30  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
7362e2bca8 2023-05-30  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
7362e2bca8 2023-05-30  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
7362e2bca8 2023-05-30  顽雨沉风:     return Duel.GetLP(1)<=0
7362e2bca8 2023-05-30  顽雨沉风:     end
7362e2bca8 2023-05-30  顽雨沉风:   e100:SetCondition(cache1)
7362e2bca8 2023-05-30  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
7362e2bca8 2023-05-30  顽雨沉风:     Debug.ShowHint("残局群181175613")
7362e2bca8 2023-05-30  顽雨沉风:     return
7362e2bca8 2023-05-30  顽雨沉风:     end
7362e2bca8 2023-05-30  顽雨沉风:   e100:SetOperation(cache1)
7362e2bca8 2023-05-30  顽雨沉风:   Duel.RegisterEffect(e100,0)
7362e2bca8 2023-05-30  顽雨沉风:   end
7362e2bca8 2023-05-30  顽雨沉风: 
7362e2bca8 2023-05-30  顽雨沉风: fun["通关邀请"]()
7362e2bca8 2023-05-30  顽雨沉风: