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Annotation For [WCS2006]10_gilford.lua
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Annotation For [WCS2006]10_gilford.lua

Origin for each line in [WCS2006]10_gilford.lua from check-in b327c7e140:

b327c7e140 2023-05-22  顽雨沉风: --[[message
b327c7e140 2023-05-22  顽雨沉风: 卡数:7
b327c7e140 2023-05-22  顽雨沉风: 规则:大师3
b327c7e140 2023-05-22  顽雨沉风: ]]
b327c7e140 2023-05-22  顽雨沉风: Debug.SetAIName("[WCS2006]10_gilford")
b327c7e140 2023-05-22  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
b327c7e140 2023-05-22  顽雨沉风: Debug.SetPlayerInfo(1,5600,0,0)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
b327c7e140 2023-05-22  顽雨沉风: local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
b327c7e140 2023-05-22  顽雨沉风: local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
b327c7e140 2023-05-22  顽雨沉风: Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
b327c7e140 2023-05-22  顽雨沉风: local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
b327c7e140 2023-05-22  顽雨沉风: local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: Debug.PreEquip(s01, m01)
b327c7e140 2023-05-22  顽雨沉风: Debug.PreEquip(s02, m02)
b327c7e140 2023-05-22  顽雨沉风: Debug.PreEquip(s03, m03)
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: Debug.ReloadFieldEnd()
b327c7e140 2023-05-22  顽雨沉风: aux.BeginPuzzle()
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: local str = {}
b327c7e140 2023-05-22  顽雨沉风: local fun = {}
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: local cache1
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: fun["通关邀请"]=function()
b327c7e140 2023-05-22  顽雨沉风:   local e100
b327c7e140 2023-05-22  顽雨沉风:   e100=Effect.GlobalEffect()
b327c7e140 2023-05-22  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
b327c7e140 2023-05-22  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
b327c7e140 2023-05-22  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
b327c7e140 2023-05-22  顽雨沉风:     return Duel.GetLP(1)<=0
b327c7e140 2023-05-22  顽雨沉风:     end
b327c7e140 2023-05-22  顽雨沉风:   e100:SetCondition(cache1)
b327c7e140 2023-05-22  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
b327c7e140 2023-05-22  顽雨沉风:     Debug.ShowHint("残局群181175613")
b327c7e140 2023-05-22  顽雨沉风:     return
b327c7e140 2023-05-22  顽雨沉风:     end
b327c7e140 2023-05-22  顽雨沉风:   e100:SetOperation(cache1)
b327c7e140 2023-05-22  顽雨沉风:   Duel.RegisterEffect(e100,0)
b327c7e140 2023-05-22  顽雨沉风:   end
b327c7e140 2023-05-22  顽雨沉风: 
b327c7e140 2023-05-22  顽雨沉风: fun["通关邀请"]()