d32ea96724 2024-07-26 顽雨沉风: --Emヒグルミ
d32ea96724 2024-07-26 顽雨沉风: function c896311393.initial_effect(c)
d32ea96724 2024-07-26 顽雨沉风: --pendulum summon
d32ea96724 2024-07-26 顽雨沉风: aux.EnablePendulumAttribute(c)
d32ea96724 2024-07-26 顽雨沉风: --spsummon
d32ea96724 2024-07-26 顽雨沉风: local e2=Effect.CreateEffect(c)
d32ea96724 2024-07-26 顽雨沉风: e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
d32ea96724 2024-07-26 顽雨沉风: e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
d32ea96724 2024-07-26 顽雨沉风: e2:SetCode(EVENT_DESTROYED)
d32ea96724 2024-07-26 顽雨沉风: e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
d32ea96724 2024-07-26 顽雨沉风: e2:SetRange(LOCATION_PZONE)
d32ea96724 2024-07-26 顽雨沉风: e2:SetCountLimit(1,7563580)
d32ea96724 2024-07-26 顽雨沉风: e2:SetCondition(c896311393.spcon1)
d32ea96724 2024-07-26 顽雨沉风: e2:SetTarget(c896311393.sptg1)
d32ea96724 2024-07-26 顽雨沉风: e2:SetOperation(c896311393.spop1)
d32ea96724 2024-07-26 顽雨沉风: c:RegisterEffect(e2)
d32ea96724 2024-07-26 顽雨沉风: --spsummon
d32ea96724 2024-07-26 顽雨沉风: local e3=Effect.CreateEffect(c)
d32ea96724 2024-07-26 顽雨沉风: e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
d32ea96724 2024-07-26 顽雨沉风: e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
d32ea96724 2024-07-26 顽雨沉风: e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
d32ea96724 2024-07-26 顽雨沉风: e3:SetCode(EVENT_DESTROYED)
d32ea96724 2024-07-26 顽雨沉风: e3:SetCondition(c896311393.spcon2)
d32ea96724 2024-07-26 顽雨沉风: e3:SetTarget(c896311393.sptg2)
d32ea96724 2024-07-26 顽雨沉风: e3:SetOperation(c896311393.spop2)
d32ea96724 2024-07-26 顽雨沉风: c:RegisterEffect(e3)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.cfilter(c,tp)
d32ea96724 2024-07-26 顽雨沉风: return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsSetCard(0xc6)
d32ea96724 2024-07-26 顽雨沉风: and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.spcon1(e,tp,eg,ep,ev,re,r,rp)
d32ea96724 2024-07-26 顽雨沉风: return eg:IsExists(c896311393.cfilter,1,nil,tp)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
d32ea96724 2024-07-26 顽雨沉风: if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
d32ea96724 2024-07-26 顽雨沉风: and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
d32ea96724 2024-07-26 顽雨沉风: Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
d32ea96724 2024-07-26 顽雨沉风: Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,500)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.spop1(e,tp,eg,ep,ev,re,r,rp)
d32ea96724 2024-07-26 顽雨沉风: local c=e:GetHandler()
d32ea96724 2024-07-26 顽雨沉风: if not c:IsRelateToEffect(e) then return end
d32ea96724 2024-07-26 顽雨沉风: if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
d32ea96724 2024-07-26 顽雨沉风: Duel.BreakEffect()
d32ea96724 2024-07-26 顽雨沉风: Duel.Damage(tp,500,REASON_EFFECT)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.spcon2(e,tp,eg,ep,ev,re,r,rp)
d32ea96724 2024-07-26 顽雨沉风: return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.spfilter(c,e,tp)
d32ea96724 2024-07-26 顽雨沉风: return c:IsSetCard(0xc6) and not c:IsCode(896311393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
d32ea96724 2024-07-26 顽雨沉风: if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
d32ea96724 2024-07-26 顽雨沉风: and Duel.IsExistingMatchingCard(c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
d32ea96724 2024-07-26 顽雨沉风: Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: function c896311393.spop2(e,tp,eg,ep,ev,re,r,rp)
d32ea96724 2024-07-26 顽雨沉风: if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
d32ea96724 2024-07-26 顽雨沉风: Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
d32ea96724 2024-07-26 顽雨沉风: local g=Duel.SelectMatchingCard(tp,c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
d32ea96724 2024-07-26 顽雨沉风: if g:GetCount()>0 then
d32ea96724 2024-07-26 顽雨沉风: Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
d32ea96724 2024-07-26 顽雨沉风: end
d32ea96724 2024-07-26 顽雨沉风: end