游戏王残局简化版

Annotation For single/枯岳说书人_d04 3_05_-300.lua
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Annotation For single/枯岳说书人_d04 3_05_-300.lua

Origin for each line in single/枯岳说书人_d04 3_05_-300.lua from check-in abec84bf9c:

d26a1c8c42 2024-02-14  顽雨沉风: --[[message
d4b7da7b26 2024-06-24  顽雨沉风: 维护:2024-02-14
d26a1c8c42 2024-02-14  顽雨沉风: 简语:外星人洗脑光线发动!
d26a1c8c42 2024-02-14  顽雨沉风: 原局:[WCS2008]_a05
d26a1c8c42 2024-02-14  顽雨沉风: ]]
d26a1c8c42 2024-02-14  顽雨沉风: --created by ygopro puzzle maker (web)
abec84bf9c 2024-06-24  顽雨沉风: Debug.SetAIName("QQ群181175613")
d26a1c8c42 2024-02-14  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.SetPlayerInfo(1, 6700, 0, 0)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: --~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: --~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14  顽雨沉风: Debug.ReloadFieldEnd()
d26a1c8c42 2024-02-14  顽雨沉风: --~ Debug.ShowHint("在这个回合取得胜利!")
d26a1c8c42 2024-02-14  顽雨沉风: aux.BeginPuzzle()