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Annotation For script/异界共鸣-同调融合.md
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Annotation For script/异界共鸣-同调融合.md

Origin for each line in script/异界共鸣-同调融合.md from check-in 6a7a1c1fb3:

a0c2de510d 2023-10-04  顽雨沉风: # 异界共鸣-同调融合
a0c2de510d 2023-10-04  顽雨沉风: 
a0c2de510d 2023-10-04  顽雨沉风: ## 效果
a0c2de510d 2023-10-04  顽雨沉风: 
a0c2de510d 2023-10-04  顽雨沉风: ~~~
a0c2de510d 2023-10-04  顽雨沉风: 这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。
a0c2de510d 2023-10-04  顽雨沉风: ①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。
a0c2de510d 2023-10-04  顽雨沉风: ●墓地的那2只怪兽为素材可以同调召唤的同调怪兽
a0c2de510d 2023-10-04  顽雨沉风: ●墓地的那2只怪兽为素材可以融合召唤的融合怪兽
a0c2de510d 2023-10-04  顽雨沉风: ~~~
a0c2de510d 2023-10-04  顽雨沉风: 
a0c2de510d 2023-10-04  顽雨沉风: ## 相关
a0c2de510d 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 正常
bd2c18ef2f 2023-10-04  顽雨沉风: 
bd2c18ef2f 2023-10-04  顽雨沉风: ~~~
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
bd2c18ef2f 2023-10-04  顽雨沉风: 
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bd2c18ef2f 2023-10-04  顽雨沉风: 
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
bd2c18ef2f 2023-10-04  顽雨沉风: 
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
bd2c18ef2f 2023-10-04  顽雨沉风: 
bd2c18ef2f 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
bd2c18ef2f 2023-10-04  顽雨沉风: aux.BeginPuzzle()
bd2c18ef2f 2023-10-04  顽雨沉风: ~~~
bd2c18ef2f 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 正常
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
15e658214a 2023-10-04  顽雨沉风: aux.BeginPuzzle()
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 应该不能发动异界共鸣。
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(60465049,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
15e658214a 2023-10-04  顽雨沉风: aux.BeginPuzzle()
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
a0c2de510d 2023-10-04  顽雨沉风: 
a0c2de510d 2023-10-04  顽雨沉风: ## 无关
a0c2de510d 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 应该不能发动加速同调星尘龙。
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
15e658214a 2023-10-04  顽雨沉风: aux.BeginPuzzle()
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 应该不能特召火焰手。
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: -----------------
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
15e658214a 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
15e658214a 2023-10-04  顽雨沉风: aux.BeginPuzzle()
15e658214a 2023-10-04  顽雨沉风: 
15e658214a 2023-10-04  顽雨沉风: ~~~
15e658214a 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该可以发动痛苦伯劳效果。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该可以自己选择适用哪只缺陷编译器的效果。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该可以把连接3吹回去。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该在对方受到伤害后也可以适用黑羽的效果。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该可以发动反骨王的效果。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该否定企鹅会被永恒混沌限制。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该可以特召海神。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 应该仇恨裂缝可以发动。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ### 异常
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 锈龙不应该被召唤兽除外。
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetAIName("base-2")
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: -----------------
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: Debug.ReloadFieldEnd()
6a7a1c1fb3 2023-10-04  顽雨沉风: aux.BeginPuzzle()
6a7a1c1fb3 2023-10-04  顽雨沉风: 
6a7a1c1fb3 2023-10-04  顽雨沉风: ~~~