游戏王残局简化版

Annotation For single/残局-六王寻胜.lua
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Annotation For single/残局-六王寻胜.lua

Origin for each line in single/残局-六王寻胜.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:21
e7f204fb3d 2023-06-29  顽雨沉风: 规则:新大师
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("突击核")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,21150,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(75672051,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(46986419,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(35272499,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(70950698,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("在这个回合取得胜利!")
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29  顽雨沉风: Duel.RegisterEffect(e999,0)