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Annotation For 「DMI2」Primal Seed_衍生-1.lua
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Annotation For 「DMI2」Primal Seed_衍生-1.lua

Origin for each line in 「DMI2」Primal Seed_衍生-1.lua from check-in 072e496e9f:

072e496e9f 2023-04-27  顽雨沉风: --[[message
072e496e9f 2023-04-27  顽雨沉风: 卡数:6
072e496e9f 2023-04-27  顽雨沉风: 规则:大师3
072e496e9f 2023-04-27  顽雨沉风: ]]
072e496e9f 2023-04-27  顽雨沉风: Debug.SetAIName("「DMI2」Primal Seed")
072e496e9f 2023-04-27  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
072e496e9f 2023-04-27  顽雨沉风: Debug.SetPlayerInfo(1,9750,0,0)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: 
072e496e9f 2023-04-27  顽雨沉风: Debug.ReloadFieldEnd()
072e496e9f 2023-04-27  顽雨沉风: --~ Debug.ShowHint("1回合內取得勝利")
072e496e9f 2023-04-27  顽雨沉风: aux.BeginPuzzle()
072e496e9f 2023-04-27  顽雨沉风: local e999=Effect.GlobalEffect()
072e496e9f 2023-04-27  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
072e496e9f 2023-04-27  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
072e496e9f 2023-04-27  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
072e496e9f 2023-04-27  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
072e496e9f 2023-04-27  顽雨沉风: Debug.ShowHint("残局群181175613") end)
072e496e9f 2023-04-27  顽雨沉风: Duel.RegisterEffect(e999,0)