游戏王残局简化版

Annotation For single/sample_a02.lua
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Annotation For single/sample_a02.lua

Origin for each line in single/sample_a02.lua from check-in 579f5d5d5f:

579f5d5d5f 2024-02-08  顽雨沉风: --[[message
579f5d5d5f 2024-02-08  顽雨沉风: 同调召唤入门
579f5d5d5f 2024-02-08  顽雨沉风: ]]
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.SetAIName("sample2")
579f5d5d5f 2024-02-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.SetPlayerInfo(1, 3100, 0, 0)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08  顽雨沉风: Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: Debug.ReloadFieldEnd()
579f5d5d5f 2024-02-08  顽雨沉风: 
579f5d5d5f 2024-02-08  顽雨沉风: aux.BeginPuzzle()