游戏王残局简化版

Annotation For single/简化版1_540.lua
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Annotation For single/简化版1_540.lua

Origin for each line in single/简化版1_540.lua from check-in b27559efa8:

b27559efa8 2024-07-18  顽雨沉风: --[[message
b27559efa8 2024-07-18  顽雨沉风: 维护:2024-07-12
b27559efa8 2024-07-18  顽雨沉风: 标签:#MH-20230402 | #棉花
b27559efa8 2024-07-18  顽雨沉风: ]]
b27559efa8 2024-07-18  顽雨沉风: 
b27559efa8 2024-07-18  顽雨沉风: Debug.SetAIName("QQ群181175613")
b27559efa8 2024-07-18  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(1, 24600, 0, 0)
b27559efa8 2024-07-18  顽雨沉风: 
b27559efa8 2024-07-18  顽雨沉风: --怪兽区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: --魔陷区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(14735698, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: --卡组区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(25935625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(52846880, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(89463537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(9720537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(7672244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: --额外区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(97836203, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(68431965, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(83755611, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(55863245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18  顽雨沉风: --墓地区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: --除外区域
b27559efa8 2024-07-18  顽雨沉风: --手卡区域
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(73680966, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: 
b27559efa8 2024-07-18  顽雨沉风: Debug.ReloadFieldEnd()
b27559efa8 2024-07-18  顽雨沉风: aux.BeginPuzzle(nil, 1)