游戏王残局简化版

Annotation For single/31.Cluster of Shark Offensive_衍生版_2.lua
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Annotation For single/31.Cluster of Shark Offensive_衍生版_2.lua

Origin for each line in single/31.Cluster of Shark Offensive_衍生版_2.lua from check-in 52677d298c:

52677d298c 2023-07-02  顽雨沉风: --[[message
52677d298c 2023-07-02  顽雨沉风: 群鲨攻势
52677d298c 2023-07-02  顽雨沉风: ]]
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: --~ 必须位于残局文件顶部
52677d298c 2023-07-02  顽雨沉风: --~ 加载残局函数库
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: Debug.SetAIName("四妹")
52677d298c 2023-07-02  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
52677d298c 2023-07-02  顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
52677d298c 2023-07-02  顽雨沉风: Debug.SetPlayerInfo(1,120000,0,0)
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
52677d298c 2023-07-02  顽雨沉风: Debug.ReloadFieldEnd()
52677d298c 2023-07-02  顽雨沉风: aux.BeginPuzzle()
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: local str = {}
52677d298c 2023-07-02  顽雨沉风: local fun = {}
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: local cache_1
52677d298c 2023-07-02  顽雨沉风: local cache_2
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: fun["通关邀请"] = function()
52677d298c 2023-07-02  顽雨沉风:   local effect_1
52677d298c 2023-07-02  顽雨沉风:   effect_1 = Effect.GlobalEffect()
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
52677d298c 2023-07-02  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
52677d298c 2023-07-02  顽雨沉风:   function cache_1()
52677d298c 2023-07-02  顽雨沉风:     cache_1 = Duel.GetLP(1)
52677d298c 2023-07-02  顽雨沉风:     if cache_1 <= 0 then
52677d298c 2023-07-02  顽雨沉风:       cache_1 = true
52677d298c 2023-07-02  顽雨沉风:     else
52677d298c 2023-07-02  顽雨沉风:       cache_1 = false
52677d298c 2023-07-02  顽雨沉风:       end
52677d298c 2023-07-02  顽雨沉风:     return cache_1
52677d298c 2023-07-02  顽雨沉风:     end
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetCondition(cache_1)
52677d298c 2023-07-02  顽雨沉风:   function cache_1()
52677d298c 2023-07-02  顽雨沉风:     Debug.ShowHint("残局群181175613")
52677d298c 2023-07-02  顽雨沉风:     return
52677d298c 2023-07-02  顽雨沉风:     end
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetOperation(cache_1)
52677d298c 2023-07-02  顽雨沉风:   Duel.RegisterEffect(effect_1
52677d298c 2023-07-02  顽雨沉风:     , 0)
52677d298c 2023-07-02  顽雨沉风:   end
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: fun["开局添加手卡"] = function(str_1)
52677d298c 2023-07-02  顽雨沉风:   local effect_1
52677d298c 2023-07-02  顽雨沉风:   effect_1 = Effect.GlobalEffect()
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
52677d298c 2023-07-02  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetCountLimit(1)
52677d298c 2023-07-02  顽雨沉风:   function cache_1()
52677d298c 2023-07-02  顽雨沉风:     return true
52677d298c 2023-07-02  顽雨沉风:     end
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetCondition(cache_1)
52677d298c 2023-07-02  顽雨沉风:   function cache_1(effect_event
52677d298c 2023-07-02  顽雨沉风:     , player_who_activate_the_effect)
52677d298c 2023-07-02  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
52677d298c 2023-07-02  顽雨沉风:        , Card.IsAbleToHand
52677d298c 2023-07-02  顽雨沉风:        , player_who_activate_the_effect
52677d298c 2023-07-02  顽雨沉风:        , LOCATION_DECK
52677d298c 2023-07-02  顽雨沉风:        , 0
52677d298c 2023-07-02  顽雨沉风:        , str_1
52677d298c 2023-07-02  顽雨沉风:        , str_1
52677d298c 2023-07-02  顽雨沉风:        , nil)
52677d298c 2023-07-02  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
52677d298c 2023-07-02  顽雨沉风:       , nil
52677d298c 2023-07-02  顽雨沉风:       , REASON_RULE)
52677d298c 2023-07-02  顽雨沉风:     end
52677d298c 2023-07-02  顽雨沉风:   effect_1:SetOperation(cache_1)
52677d298c 2023-07-02  顽雨沉风:   Duel.RegisterEffect(effect_1
52677d298c 2023-07-02  顽雨沉风:     , 0)
52677d298c 2023-07-02  顽雨沉风:   end
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: fun["通关邀请"]()
52677d298c 2023-07-02  顽雨沉风: fun["开局添加手卡"](6)
52677d298c 2023-07-02  顽雨沉风: 
52677d298c 2023-07-02  顽雨沉风: --~ 必须位于残局文件底部
52677d298c 2023-07-02  顽雨沉风: fun["开局添加手卡"](6)