游戏王残局简化版

Annotation For single/简化版_251_000_2.lua
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Annotation For single/简化版_251_000_2.lua

Origin for each line in single/简化版_251_000_2.lua from check-in 512ac5f8c2:

512ac5f8c2 2024-07-21  顽雨沉风: --[[message
512ac5f8c2 2024-07-21  顽雨沉风: 灵摆召唤入门2
512ac5f8c2 2024-07-21  顽雨沉风: #sample6
512ac5f8c2 2024-07-21  顽雨沉风: ]]
512ac5f8c2 2024-07-21  顽雨沉风: 
512ac5f8c2 2024-07-21  顽雨沉风: Debug.SetAIName("QQ群181175613")
512ac5f8c2 2024-07-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(1, 2800, 0, 0)
512ac5f8c2 2024-07-21  顽雨沉风: 
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
512ac5f8c2 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
512ac5f8c2 2024-07-21  顽雨沉风: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
512ac5f8c2 2024-07-21  顽雨沉风: 
512ac5f8c2 2024-07-21  顽雨沉风: Debug.ReloadFieldEnd("黑洞")
512ac5f8c2 2024-07-21  顽雨沉风: aux.BeginPuzzle(1)