游戏王残局简化版

Annotation For single/简化版_251_000_1.lua
Login

Annotation For single/简化版_251_000_1.lua

Origin for each line in single/简化版_251_000_1.lua from check-in b43ce01684:

b43ce01684 2024-07-21  顽雨沉风: --[[message
b43ce01684 2024-07-21  顽雨沉风: 灵摆召唤入门1
b43ce01684 2024-07-21  顽雨沉风: #sample5
b43ce01684 2024-07-21  顽雨沉风: ]]
b43ce01684 2024-07-21  顽雨沉风: 
b43ce01684 2024-07-21  顽雨沉风: Debug.SetAIName("QQ群181175613")
b43ce01684 2024-07-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
b43ce01684 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
b43ce01684 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(1, 1900, 0, 0)
b43ce01684 2024-07-21  顽雨沉风: 
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK)
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
b43ce01684 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
b43ce01684 2024-07-21  顽雨沉风: 
b43ce01684 2024-07-21  顽雨沉风: Debug.ReloadFieldEnd("紫翠玉龙")
b43ce01684 2024-07-21  顽雨沉风: aux.BeginPuzzle(1)