游戏王残局简化版

Annotation For [WCS2006]15_charmer.lua
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Annotation For [WCS2006]15_charmer.lua

Origin for each line in [WCS2006]15_charmer.lua from check-in a6cfef7a8c:

a6cfef7a8c 2023-05-24  顽雨沉风: --[[message
a6cfef7a8c 2023-05-24  顽雨沉风: 卡数:14
a6cfef7a8c 2023-05-24  顽雨沉风: 规则:大师3
a6cfef7a8c 2023-05-24  顽雨沉风: ]]
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.SetAIName("[WCS2006]15_charmer")
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.SetPlayerInfo(0,1000,0,0)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.SetPlayerInfo(1,8100,0,0)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: Debug.ReloadFieldEnd()
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: aux.BeginPuzzle()
a6cfef7a8c 2023-05-24  顽雨沉风: local str = {}
a6cfef7a8c 2023-05-24  顽雨沉风: local fun = {}
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: local cache1
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: fun["通关邀请"]=function()
a6cfef7a8c 2023-05-24  顽雨沉风:   local e100
a6cfef7a8c 2023-05-24  顽雨沉风:   e100=Effect.GlobalEffect()
a6cfef7a8c 2023-05-24  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
a6cfef7a8c 2023-05-24  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
a6cfef7a8c 2023-05-24  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
a6cfef7a8c 2023-05-24  顽雨沉风:     return Duel.GetLP(1)<=0
a6cfef7a8c 2023-05-24  顽雨沉风:     end
a6cfef7a8c 2023-05-24  顽雨沉风:   e100:SetCondition(cache1)
a6cfef7a8c 2023-05-24  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
a6cfef7a8c 2023-05-24  顽雨沉风:     Debug.ShowHint("残局群181175613")
a6cfef7a8c 2023-05-24  顽雨沉风:     return
a6cfef7a8c 2023-05-24  顽雨沉风:     end
a6cfef7a8c 2023-05-24  顽雨沉风:   e100:SetOperation(cache1)
a6cfef7a8c 2023-05-24  顽雨沉风:   Duel.RegisterEffect(e100,0)
a6cfef7a8c 2023-05-24  顽雨沉风:   end
a6cfef7a8c 2023-05-24  顽雨沉风: 
a6cfef7a8c 2023-05-24  顽雨沉风: fun["通关邀请"]()
a6cfef7a8c 2023-05-24  顽雨沉风: