游戏王残局简化版

Annotation For single/sample8_衍生版_1.lua
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Annotation For single/sample8_衍生版_1.lua

Origin for each line in single/sample8_衍生版_1.lua from check-in 7f595724f2:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 综合残局1
e7f204fb3d 2023-06-29  顽雨沉风: ]]
10862e71f2 2023-07-08  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.SetAIName("sample8_衍生版_1")
7f595724f2 2024-01-22  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: Debug.SetPlayerInfo(1, 11500, 0, 0)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
7f595724f2 2024-01-22  顽雨沉风: 
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
7f595724f2 2024-01-22  顽雨沉风: Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.ShowHint("GAME START!")
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()