游戏王残局简化版

Annotation For single/_简化版_310_14.lua
Login

Annotation For single/_简化版_310_14.lua

Origin for each line in single/_简化版_310_14.lua from check-in e4acd847a7:

e4acd847a7 2024-07-04  顽雨沉风: --[[message
e4acd847a7 2024-07-04  顽雨沉风: 维护:2024-07-03
e4acd847a7 2024-07-04  顽雨沉风: 简语:[WCS2006]20_Beginning of the End
e4acd847a7 2024-07-04  顽雨沉风: ]]
e4acd847a7 2024-07-04  顽雨沉风: Debug.SetAIName("QQ群181175613")
e4acd847a7 2024-07-04  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
e4acd847a7 2024-07-04  顽雨沉风: Debug.SetPlayerInfo(1, 5600, 0, 0)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: Debug.ReloadFieldEnd("迪米斯")
e4acd847a7 2024-07-04  顽雨沉风: 
e4acd847a7 2024-07-04  顽雨沉风: aux.BeginPuzzle()