3dff221746 2023-04-17 顽雨沉风: --[[message
3dff221746 2023-04-17 顽雨沉风: 更新:2023-04-10
3dff221746 2023-04-17 顽雨沉风: 卡数:16
3dff221746 2023-04-17 顽雨沉风: 规则:大师3
3dff221746 2023-04-17 顽雨沉风: ]]
3dff221746 2023-04-17 顽雨沉风: --created by ygopro puzzle maker
3dff221746 2023-04-17 顽雨沉风: Debug.SetAIName("棉花")
3dff221746 2023-04-17 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
3dff221746 2023-04-17 顽雨沉风: Debug.SetPlayerInfo(0,6600,0,0)
3dff221746 2023-04-17 顽雨沉风: Debug.SetPlayerInfo(1,10900,0,0)
3dff221746 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.ReloadFieldEnd()
3dff221746 2023-04-17 顽雨沉风: aux.BeginPuzzle()
3dff221746 2023-04-17 顽雨沉风: local e999=Effect.GlobalEffect()
3dff221746 2023-04-17 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3dff221746 2023-04-17 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
3dff221746 2023-04-17 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
3dff221746 2023-04-17 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17 顽雨沉风: Debug.ShowHint("残局群181175613") end)
3dff221746 2023-04-17 顽雨沉风: Duel.RegisterEffect(e999,0)
3dff221746 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风: Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")
3dff221746 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风: e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)