游戏王残局简化版

Annotation For single/简化版_0500_43.lua
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Annotation For single/简化版_0500_43.lua

Origin for each line in single/简化版_0500_43.lua from check-in 3b21139261:

3b21139261 2024-07-21  顽雨沉风: --[[message
3b21139261 2024-07-21  顽雨沉风: #z2001jx
3b21139261 2024-07-21  顽雨沉风: ]]
3b21139261 2024-07-21  顽雨沉风: Debug.SetAIName("QQ群181175613")
3b21139261 2024-07-21  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
3b21139261 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
3b21139261 2024-07-21  顽雨沉风: Debug.SetPlayerInfo(1, 7800, 0, 0)
3b21139261 2024-07-21  顽雨沉风: 
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK)
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(56727340, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(14624296, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
3b21139261 2024-07-21  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
3b21139261 2024-07-21  顽雨沉风: Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
3b21139261 2024-07-21  顽雨沉风: 
3b21139261 2024-07-21  顽雨沉风: Debug.ReloadFieldEnd("超重神童 牛若-U4")
3b21139261 2024-07-21  顽雨沉风: aux.BeginPuzzle(1)