1cea8ec3df 2024-01-21 顽雨沉风: # 废案
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: ##
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: ~~~
1cea8ec3df 2024-01-21 顽雨沉风: Debug.SetAIName("base-2")
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
1cea8ec3df 2024-01-21 顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21 顽雨沉风: Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: -----------------
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: Debug.ReloadFieldEnd()
1cea8ec3df 2024-01-21 顽雨沉风: aux.BeginPuzzle()
1cea8ec3df 2024-01-21 顽雨沉风:
1cea8ec3df 2024-01-21 顽雨沉风: ~~~