ba75c20353 2023-05-10 顽雨沉风: --[[message
ba75c20353 2023-05-10 顽雨沉风: 卡数:7
ba75c20353 2023-05-10 顽雨沉风: 规则:大师3
ba75c20353 2023-05-10 顽雨沉风: ]]
ba75c20353 2023-05-10 顽雨沉风: --created by puzzle editor
ba75c20353 2023-05-10 顽雨沉风: Debug.SetAIName("QB072")
ba75c20353 2023-05-10 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
ba75c20353 2023-05-10 顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
ba75c20353 2023-05-10 顽雨沉风: Debug.SetPlayerInfo(1,3000,0,0)
ba75c20353 2023-05-10 顽雨沉风:
ba75c20353 2023-05-10 顽雨沉风: --自己的怪兽区
ba75c20353 2023-05-10 顽雨沉风: --对方的怪兽区
ba75c20353 2023-05-10 顽雨沉风: local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
ba75c20353 2023-05-10 顽雨沉风: --自己的魔陷区
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
ba75c20353 2023-05-10 顽雨沉风: --对方的魔陷区
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
ba75c20353 2023-05-10 顽雨沉风: --自己的手卡
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
ba75c20353 2023-05-10 顽雨沉风: Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
ba75c20353 2023-05-10 顽雨沉风: --对方的手卡
ba75c20353 2023-05-10 顽雨沉风: --自己的墓地
ba75c20353 2023-05-10 顽雨沉风:
ba75c20353 2023-05-10 顽雨沉风: --对方的墓地
ba75c20353 2023-05-10 顽雨沉风: --自己除外的卡
ba75c20353 2023-05-10 顽雨沉风: --对方除外的卡
ba75c20353 2023-05-10 顽雨沉风: --自己的卡组
ba75c20353 2023-05-10 顽雨沉风: --对方的卡组
ba75c20353 2023-05-10 顽雨沉风: --自己的额外
ba75c20353 2023-05-10 顽雨沉风:
ba75c20353 2023-05-10 顽雨沉风: Debug.ReloadFieldEnd()
ba75c20353 2023-05-10 顽雨沉风: aux.BeginPuzzle()
ba75c20353 2023-05-10 顽雨沉风: local e999=Effect.GlobalEffect()
ba75c20353 2023-05-10 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ba75c20353 2023-05-10 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
ba75c20353 2023-05-10 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
ba75c20353 2023-05-10 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
ba75c20353 2023-05-10 顽雨沉风: Debug.ShowHint("残局群181175613") end)
ba75c20353 2023-05-10 顽雨沉风: Duel.RegisterEffect(e999,0)
ba75c20353 2023-05-10 顽雨沉风: