072e496e9f 2023-04-27 顽雨沉风: --[[message
072e496e9f 2023-04-27 顽雨沉风: 卡数:12
072e496e9f 2023-04-27 顽雨沉风: 规则:新大师
072e496e9f 2023-04-27 顽雨沉风: ]]
072e496e9f 2023-04-27 顽雨沉风: --By OURYGO-YGO EZ manager
072e496e9f 2023-04-27 顽雨沉风: Debug.SetAIName("棉花")
072e496e9f 2023-04-27 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
072e496e9f 2023-04-27 顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
072e496e9f 2023-04-27 顽雨沉风: Debug.SetPlayerInfo(1,30000,0,0)
072e496e9f 2023-04-27 顽雨沉风: local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: local n=0
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风: function print_hand(e,tp,eg,ep,ev,re,r,rp)
072e496e9f 2023-04-27 顽雨沉风: local ac=Duel.AnnounceCard(tp)
072e496e9f 2023-04-27 顽雨沉风: local c=Duel.CreateToken(tp,ac)
072e496e9f 2023-04-27 顽雨沉风: if n<3 then
072e496e9f 2023-04-27 顽雨沉风: Duel.SendtoHand(c,nil,REASON_RULE)
072e496e9f 2023-04-27 顽雨沉风: Duel.ShuffleHand(tp)
072e496e9f 2023-04-27 顽雨沉风: n=n+1
072e496e9f 2023-04-27 顽雨沉风: else
072e496e9f 2023-04-27 顽雨沉风: if n==3 then
072e496e9f 2023-04-27 顽雨沉风: Debug.ShowHint("印卡过多,审判降临!")
072e496e9f 2023-04-27 顽雨沉风: Duel.SetLP(0,0)
072e496e9f 2023-04-27 顽雨沉风: else
072e496e9f 2023-04-27 顽雨沉风: n=n+1
072e496e9f 2023-04-27 顽雨沉风: Duel.Remove(c,POS_FACEUP,REASON_RULE)
072e496e9f 2023-04-27 顽雨沉风: Duel.SendtoDeck(c,tp,0,REASON_RULE)
072e496e9f 2023-04-27 顽雨沉风: end
072e496e9f 2023-04-27 顽雨沉风: end
072e496e9f 2023-04-27 顽雨沉风: end
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风: local e1=Effect.CreateEffect(c)
072e496e9f 2023-04-27 顽雨沉风: e1:SetType(EFFECT_TYPE_IGNITION)
072e496e9f 2023-04-27 顽雨沉风: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
072e496e9f 2023-04-27 顽雨沉风: e1:SetRange(LOCATION_EXTRA)
072e496e9f 2023-04-27 顽雨沉风: e1:SetOperation(print_hand)
072e496e9f 2023-04-27 顽雨沉风: c:RegisterEffect(e1)
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
072e496e9f 2023-04-27 顽雨沉风: local
072e496e9f 2023-04-27 顽雨沉风: m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
072e496e9f 2023-04-27 顽雨沉风: local
072e496e9f 2023-04-27 顽雨沉风: s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
072e496e9f 2023-04-27 顽雨沉风: Debug.PreEquip(s1,m1)
072e496e9f 2023-04-27 顽雨沉风: Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风: Debug.ReloadFieldEnd()
072e496e9f 2023-04-27 顽雨沉风: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
072e496e9f 2023-04-27 顽雨沉风: --~ Debug.ShowHint("只能打印3张卡到手卡或额外")
072e496e9f 2023-04-27 顽雨沉风: aux.BeginPuzzle()
072e496e9f 2023-04-27 顽雨沉风: local e999=Effect.GlobalEffect()
072e496e9f 2023-04-27 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
072e496e9f 2023-04-27 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
072e496e9f 2023-04-27 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
072e496e9f 2023-04-27 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
072e496e9f 2023-04-27 顽雨沉风: Debug.ShowHint("残局群181175613") end)
072e496e9f 2023-04-27 顽雨沉风: Duel.RegisterEffect(e999,0)
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风:
072e496e9f 2023-04-27 顽雨沉风: