游戏王残局简化版

Annotation For NH-04.lua
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Annotation For NH-04.lua

Origin for each line in NH-04.lua from check-in f8a1b1a6a8:

3dff221746 2023-04-17  顽雨沉风: --[[message
3dff221746 2023-04-17  顽雨沉风: 卡数:13
3dff221746 2023-04-17  顽雨沉风: 规则:新大师
3dff221746 2023-04-17  顽雨沉风: 不容小觑的似羊动物?
3dff221746 2023-04-17  顽雨沉风: ]]
3dff221746 2023-04-17  顽雨沉风: --By OURYGO-YGO EZ manager
3dff221746 2023-04-17  顽雨沉风: Debug.SetAIName("顽雨沉风")
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(1,30000,0,0)
3dff221746 2023-04-17  顽雨沉风: local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
3dff221746 2023-04-17  顽雨沉风: local n=0
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: function print_hand(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17  顽雨沉风:   local ac=Duel.AnnounceCard(tp)
3dff221746 2023-04-17  顽雨沉风:   local c=Duel.CreateToken(tp,ac)
3dff221746 2023-04-17  顽雨沉风:   if n<2 then
3dff221746 2023-04-17  顽雨沉风:     Duel.SendtoHand(c,nil,REASON_RULE)
3dff221746 2023-04-17  顽雨沉风:     Duel.ShuffleHand(tp)
3dff221746 2023-04-17  顽雨沉风:     n=n+1
3dff221746 2023-04-17  顽雨沉风:   else
3dff221746 2023-04-17  顽雨沉风:     if n==10 then
3dff221746 2023-04-17  顽雨沉风:       Debug.ShowHint("印卡过多,审判降临!")
3dff221746 2023-04-17  顽雨沉风:       Duel.SetLP(0,0)
3dff221746 2023-04-17  顽雨沉风:     else
3dff221746 2023-04-17  顽雨沉风:       n=n+1
3dff221746 2023-04-17  顽雨沉风:       Duel.Remove(c,POS_FACEUP,REASON_RULE)
3dff221746 2023-04-17  顽雨沉风:       Duel.SendtoDeck(c,tp,0,REASON_RULE)
3dff221746 2023-04-17  顽雨沉风:     end
3dff221746 2023-04-17  顽雨沉风:   end
3dff221746 2023-04-17  顽雨沉风: end
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: local e1=Effect.CreateEffect(c)
3dff221746 2023-04-17  顽雨沉风: e1:SetType(EFFECT_TYPE_IGNITION)
3dff221746 2023-04-17  顽雨沉风: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
3dff221746 2023-04-17  顽雨沉风: e1:SetRange(LOCATION_EXTRA)
3dff221746 2023-04-17  顽雨沉风: e1:SetOperation(print_hand)
3dff221746 2023-04-17  顽雨沉风: c:RegisterEffect(e1)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(84794011,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(92731455,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: local m2=Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: local s2=Debug.AddCard(38296564,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
3dff221746 2023-04-17  顽雨沉风: Debug.PreEquip(s1,m1)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldEnd()
3dff221746 2023-04-17  顽雨沉风: Debug.PreSetTarget(s2, m2)
3dff221746 2023-04-17  顽雨沉风: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
3dff221746 2023-04-17  顽雨沉风: --~ Debug.ShowHint("只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
3dff221746 2023-04-17  顽雨沉风: aux.BeginPuzzle()
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: