游戏王残局简化版

Annotation For single/简化版_30_032_2.lua
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Annotation For single/简化版_30_032_2.lua

Origin for each line in single/简化版_30_032_2.lua from check-in 1d834045f4:

be2b81d6a4 2024-08-05  顽雨沉风: --[[message
3ca3094973 2024-08-05  顽雨沉风: #magic book
be2b81d6a4 2024-08-05  顽雨沉风: ]]
3ca3094973 2024-08-05  顽雨沉风: 
be2b81d6a4 2024-08-05  顽雨沉风: Debug.SetAIName("QQ群181175613")
be2b81d6a4 2024-08-05  顽雨沉风: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
be2b81d6a4 2024-08-05  顽雨沉风: Debug.SetPlayerInfo(0, 315, 0, 0)
be2b81d6a4 2024-08-05  顽雨沉风: Debug.SetPlayerInfo(1, 17000, 0, 0)
3ca3094973 2024-08-05  顽雨沉风: 
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(40213117, 0, 0, k1, 1, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(54359696, 0, 0, k1, 2, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(49191560, 0, 0, k1, 3, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(10000001, 1, 1, k1, 1, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(23995347, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(10000001, 1, 1, k1, 3, POS_FACEUP_ATTACK)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(70865988, 0, 0, k1, 1, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(86780027, 0, 0, k1, 2, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(83764718, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(46083380, 1, 1, k1, 0, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(62279055, 1, 1, k1, 3, POS_FACEDOWN_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(98427577, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(25123082, 0, 0, k1, 0, POS_FACEDOWN)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(86585274, 0, 0, k1, 0, POS_FACEDOWN)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(90743290, 0, 0, k1, 0, POS_FACEDOWN)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(61592395, 0, 0, k1, 0, POS_FACEDOWN)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
be2b81d6a4 2024-08-05  顽雨沉风: Debug.AddCard(92918648, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(61592395, 0, 0, k1, 0, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(89739383, 0, 0, k1, 0, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(33981008, 0, 0, k1, 0, POS_FACEUP_ATTACK)
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(53136004, 0, 0, k1, 0, POS_FACEUP_ATTACK)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(52628687, 0, 0, k1, 0, POS_FACEUP_ATTACK)
3ca3094973 2024-08-05  顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
96bb1feff7 2024-08-05  顽雨沉风: Debug.AddCard(97997309, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(87608852, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(14824019, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(33981008, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(28553439, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(88616795, 0, 0, k1, 0, POS_FACEUP_ATTACK)
1d834045f4 2024-08-05  顽雨沉风: Debug.AddCard(89739383, 0, 0, k1, 0, POS_FACEUP_ATTACK)
3ca3094973 2024-08-05  顽雨沉风: 
be2b81d6a4 2024-08-05  顽雨沉风: Debug.ReloadFieldEnd()
be2b81d6a4 2024-08-05  顽雨沉风: aux.BeginPuzzle()