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Annotation For [WCS2006]13_hero.lua
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Annotation For [WCS2006]13_hero.lua

Origin for each line in [WCS2006]13_hero.lua from check-in 0f5542a4cf:

0f5542a4cf 2023-05-23  顽雨沉风: --[[message
0f5542a4cf 2023-05-23  顽雨沉风: 卡数:7
0f5542a4cf 2023-05-23  顽雨沉风: 规则:大师3
0f5542a4cf 2023-05-23  顽雨沉风: ]]
0f5542a4cf 2023-05-23  顽雨沉风: Debug.SetAIName("[WCS2006]13_hero")
0f5542a4cf 2023-05-23  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.SetPlayerInfo(0,1400,0,0)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.SetPlayerInfo(1,4700,0,0)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(79109599,0,0,LOCATION_HAND,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(58932615,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(20721928,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(63035430,0,0,LOCATION_SZONE,5,POS_FACEUP)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: Debug.ReloadFieldEnd()
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: aux.BeginPuzzle()
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: local str = {}
0f5542a4cf 2023-05-23  顽雨沉风: local fun = {}
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: local cache1
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: fun["通关邀请"]=function()
0f5542a4cf 2023-05-23  顽雨沉风:   local e100
0f5542a4cf 2023-05-23  顽雨沉风:   e100=Effect.GlobalEffect()
0f5542a4cf 2023-05-23  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
0f5542a4cf 2023-05-23  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
0f5542a4cf 2023-05-23  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
0f5542a4cf 2023-05-23  顽雨沉风:     return Duel.GetLP(1)<=0
0f5542a4cf 2023-05-23  顽雨沉风:     end
0f5542a4cf 2023-05-23  顽雨沉风:   e100:SetCondition(cache1)
0f5542a4cf 2023-05-23  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
0f5542a4cf 2023-05-23  顽雨沉风:     Debug.ShowHint("残局群181175613")
0f5542a4cf 2023-05-23  顽雨沉风:     return
0f5542a4cf 2023-05-23  顽雨沉风:     end
0f5542a4cf 2023-05-23  顽雨沉风:   e100:SetOperation(cache1)
0f5542a4cf 2023-05-23  顽雨沉风:   Duel.RegisterEffect(e100,0)
0f5542a4cf 2023-05-23  顽雨沉风:   end
0f5542a4cf 2023-05-23  顽雨沉风: 
0f5542a4cf 2023-05-23  顽雨沉风: fun["通关邀请"]()